Grand Prix Nashville

Full car for 8 hours. Shawn, Jobey, Brad, Blake and I headed out to Nashville after some Keystone capers put us about 3 hours behind. Regardless we made it to Shawn’s cousin’s house in Franklin, Tennessee around midnight. Franklin is about thirty minutes south of Nashville so we were in a good location.

The next morning after an awesome breakfast, we made it to the Opryland Convention Center to register. I hadn’t realized this was going to be a cash-only sort of affair, so there was some minor scrambling for an ATM. Apparently I wasn’t the only one either. Still the registration line was short, so there was no real issue and everyone was able to register in time.

At 10 a.m. we sat down to perform deck registration. Everyone received a plain white box containing three packs of Innistrad and three packs of Dark Ascension. Going through my pool, I wasn’t too excited. There was some good white support, but nothing really resembling a bomb. Red and green seemed to be the best ticket with a Hellrider, Kessig Wolf Run, and Wolfbitten Captive. We then passed across to verify the pool. Then we passed left. Sitting at the edge of the table, the pool I initially registered was passed back to me. Then the voice came over the loudspeaker, “These are the cards you will play with”.

I was not happy. Looking over the pool again, red and green still seemed the ticket. A Falkenrath Aristocrat seemed nice, but with absolutely no mana fixing I didn’t feel comfortable extending into a third color. So I built a red and green stompy deck. I put in some Scorned Villagers, Erdwal Ripper, Crossway Vampires, Nightbird Clutches, Hunger of the Howlpack, and various other filler.

Round one, Shawn, Jobey, and I all had byes so we decided to durdle around and get rk post to do some sketches on some playmats for us. Hey, 88 points just for showing up and forking, not a bad day. We caught up to Brad and Blake when they finished their round, learning that they had taken their matches as well. So, we all started the day at 1-0.

That didn’t last long as everyone but Jobey managed to lose out the second round. This was after Jobey complained that his pool was pathetic. I couldn’t hang in Round 3 either, putting me at 1-2 (0-2 in rounds actually played). One more loss and I’d be out. Blake also dropped his second round. Brad, Shawn, and Jobey were sitting at 2-1 from a combination of losses and wins.

However, I went into full dreamcrush mode. I tore through my next four matches with a vengeance. One of my opponents must have completely hated winning as he absolutely punted game 1 of our match. With exactly lethal in the sky and me tapped out, he decided not to go in for the kill and swung with a single Vampire Interloper. I took the damage and managed to swing the game back to my favor.

Round 8 wound up being pretty damn pro. I managed to get put on the table next to Jon Finkel. I was able to witness him Crush his opponent in a quick two games. My games took a little longer, but also wound up on the wrong side of the table. Sitting at 5-3 is kind of disappointing. You don’t have enough time for extra events and you came decently close to day 2. I decided to play out the last round because it was there. I didn’t manage to pull it out, but it was fun regardless. My opponent was in much the same situation, playing out the round because playing Magic is better than not playing Magic.

Everyone else also wound up with X-3 records, so no one was making day 2. We hit the road and made the long trip back home.


Starcitygames Open Dallas/Fort Worth

Last weekend Shawn, Jobey, Wesley, and I skipped FNM to get an early start heading out to Dallas/Fort Worth for the Standard portion of the Starcitygames Open. We left a little before six. As we approached Lafayette, we decided to audible some Outback so Shawn and Jobey could do their best to kill themselves via cheese fries. The rest of the drive was fairly uneventful with conversation best left inside the car. We eventually made it to Plano where Shawn’s cousin allowed us to bunk down for the night after some last minute sideboard changes and some test games. After a few hours of Sleep, we finished the journey to the Fort Worth Convention Center. Shawn and Jobey, always the value seekers, sold some cards to Starcitygames before registration.

Earlier, Shawn was saying I should play Tempered Steel as it has somewhat fallen off the radar again. I’ve played various variants of it before to some good effect (Boros, Moorland, and Gavony). But I had grown a bit dissatisfied with the deck after a couple of run-bads. I was thinking about some variant of Humans as I’ve been a champion of the Champion of the Parish. But this is what I sleeved up after some final convincing from the crew.

My Deck:

Creatures
4 Etched Champion
4 Vault Skirge
4 Signal Pest
4 Memnite
4 Glint Hawk

Spells
4 Glint Hawk Idol
4 Mox Opal
4 Tempered Steel
4 Dispatch
4 Origin Spellbomb

Lands
9 Plains
4 Inkmoth Nexus
4 Razorverge Thicket
3 Gavony Township

Sideboard
2 Nihil Spellbomb
2 Spellskite
3 Hero of Bladehold
2 Celestial Purge
2 Phyrexian Metamorph
4 Shrine of Loyal Legions

Round 1 vs Zach playing Werewolves

Game 1:

He was on the play. He dropped a Copperline Gorge and I thought I was playing against Huntmaster Ramp. I was sitting there evaluating my hand and the fastest way to deal 20, when he passed turn. I responded with a Vault Skirge off of my first land drop. He made his second land drop and passed again. I was a bit confused at this point and a little relieved since it seemed he was stuck with no action. I dropped my second land, swung with my Vault Skirge, and then paid another two life to stick another plus a Signal Pest. Figured I’d take advantage of the situation while I could. Third turn comes the surprise from my opponent: Immerwolf. Not a standard card in the Huntmaster Ramp decks, so now I realize I’m playing against a Werewolf deck. I’ll admit to a minor mental fistpump. On my turn I turned my guys sideways and played more guys. The Dispatches in my hand kept him from getting any action on the field.

Game 2:

This game took a left turn. I started kind of action light off of a mulligan to 6. He brought in Ancient Grudge, I brought in nothing. He managed to stick more of his werewolves and started chipping away my life total. Eventually, I was sitting at 11 and he was sitting at 16. My army consisted of a couple of Signal Pests and a single Vault Skirge all buffed by Tempered Steel. I’m also pocketing a second Tempered Steel. He was sitting on a couple of Full Moon’s Rises, an Immerwolf, and a Wolfbitten Captive (if I’m remembering this correctly, the math seems right). He swung in and I do the math. Even with a Moonmist, I figure he can only hit for 9, so I decide to be pro like Finkel and not block, figuring I can get my life total back up with Vault Skirge. I had neglected to consider the Wolfbitten Captive’s pump ability. Luckily, he didn’t have Moonmist and swung in for 10, bringing me down to 1. I play the Steel in my hand and swing in. Although I was just planning for the 7 life gained from Vault Skirge (pumped by two Tempered Steel and the Battle Cry from both of the Signal Pests), the two Signal Pests each did an additional 5 damage for a total of 17 lethal damage.

2 – 0 (this round)
1 – 0 (match record)

Round 2 vs Chris playing Huntmaster Ramp

Game 1:

Game 1 went pretty rough for me. He curved out well into a Huntmaster of the Fells, made it flip a couple of times and took me down relatively quick.

Game 2:

I boarded in my Spellskites, Celestial Purges, and Heroes of Bladehold and took out the Origin Spellbombs and a few other singles for the next couple of games. He managed to lay down a Batterskull, but I was able to respond with a Hero of Bladehold and Gavony Township to swarm him.

Game 3:

This one wound up being a lot closer. He dropped the Batterskull again and began a dedicated plan of gaining 4 a turn while I walled with an Etched Champion. Eventually, I landed a Spellskite. I managed to Redirect a Kessig Wolf Run from the Batterskull to the Spellskite. Next turn he popped it with an Ancient Grudge. The turn after I dropped my Hero of Bladehold and was able to start taking chunks of his life total. A few swings managed to take out the bulk of his force then I started popping in for over 10 a turn. He was able to get me down to 1 life, but a turn to late as I had the lethal in response.

2 – 1 (this round)
2 – 0 (match record)

Round 3 vs Powers playing UW Human

Game 1:

They can’t all be winners. He played Champion of the Parish followed by more humans while either bouncing or countering my threats.

Game 2:

I had to mulligan down to 6 and thought I had kept a decently fast hand. While I did manage a good start, getting my opponent down to 6 off the back of a couple of Vault Skirges, he managed to clear them off the board. Pretty soon after, he cleared me off the board.

0 – 2 (this round)
2 – 1 (match record)

Round 4 vs Matt playing W Humans

Game 1:

On the play, he mulliganed down to 5 to drop a turn one Champion of the Parish. I was able to land an early Vault Skirge / Signal Pest pair. He never saw that many lands and I saw another Vault Skirge. He scooped to try his luck in game 2.

Game 2:

This time I had to mulligan down to 5 while he dropped to 6. However, I was on the draw and having a 5 card hand on the draw with Tempered Steel is not the worst thing in the world. I hit some early Vault Skirges while he hit an early Champion of the Parish. Other than that, he wound up both land shy and action shy. Eventually I dropped the namesake of the deck and took the game.

Since he had a couple of bad draws, we decided to play another game just to test the matchup a little more. While he curved into some decent Human action, I was able to switch to the poison plan with an Inkmoth Nexus.

2 – 0 (this round)
3 – 1 (match record)

Round 5 vs Philip playing Delver Pike

Game 1:

I wish I had written more down for this game. It was a good race. When he finally took me out, he was at 2 life.

Game 2:

I mulliganed to 6. I tried damage. I tried poison. Neither worked. He slapped a Runechanter’s Pike on a Delver of Secrets and decided he didn’t like my face.

0 – 2 (this round)
3 – 2 (match record)

Round 6 vs Chris playing Spirits

Game 1:

I started out decently enough. Getting my Vault Skirge on board, and later some Signal Pests, Memnites and other members of the Tempered Steel crew. As I kept swinging, he just kept making more and more Spirits. Lingering Souls, Doomed Traveler, Drogskol Captains. Each came out, each had to meet a metallic death to protect their master. Eventually I stopped playing threats and just pumped with Gavony Township. As soon as he ran out of fodder, my army was so beefy he couldn’t hold out.

Game 2:

This one saw him getting a little more action on the board and start making a run at my life total. The board state was quickly getting clogged up. I was sitting on a Gavony Township, Mox Opal, three other mana sources, a Glint Hawk Idol, and some other dorks. After a thorough evaluation of the board, the end result was that if could I activate the Glint Hawk Idol and use the Gavony Township, I could squeak lethal damage through. That’s when I noticed the Glint Hawk in my hand. I was able to use the Mox Opal to cast the Glint Hawk, bounce the Mox Opal back to my hand, replay the Mox Opal to activate the Glint Hawk Idol, and then use the Gavony Township to boost all of my guys. After he took stock of the minimum damage coming through, he saw that it was lethal.

2 – 0 (this round)
4 – 2 (match record)

Round 7 vs Collin playing Get’er Dungrove

Game 1:

With Vault Skirge, Signal Pest, and Tempered Steel I was dropping beats like Skrillex.

Game 2:

It became his turn to drop sick beats. Strangleroot Geist and Dungrove Elder decided my face was a good place to do a quick little dance.

Game 3:

Another good swing in my favor. Stuck a Vault Skirge and Tempered Steel. And used a Phyrexian Metamorph to copy a Strangleroot Geist for a pretty quick win.

2 – 1 (this round)
5 – 2 (match record)

Round 8 vs Shawn playing French Rites

Game 1:

I managed to disrupt his mana production and he didn’t see any white sources out of his lands. I poisoned him to death with an Inkmoth Nexus.

Game 2:

This game saw me getting disrupted while he played an army down and took me to the cleaners.

Game 3:

I had a good run at this game. I stalled him a little and took him down a significant amount of life and took him up to 8 poison, but eventually he popped out an Inferno Titan that made a clean sweep of my dorks. Soon after, that same Inferno Titan made a clean sweep of me.

1 – 2 (this round)
5 – 3 (match record)

Round 9 vs Thomas playing UB Control

Game 1:

He played Darkslick Shores and passed. I played out my hand. He never saw any real action on the board and I had free run to beat face.

Game 2:

Much the same as the first game. Nearly down to the life totals every turn.

2 – 0 (this round)
6 – 3 (match record)

Round 10 vs Shane playing Naya Pod

Game 1:

I had to mulligan twice, down to 5. I tried to hit the ground running with a Vault Skirge, but he was able to use Birthing Pod to good effect, picking up either Fiend Hunter or Acidic Slime to neutralize my threats. His Huntmaster of the Fells and Strangleroot Geist made short work of my face.

Game 2:

While I was able to get a better start on him, especially since he had to mulligan down to 6. And even though I took the Hero of the Bladehold for a walk, once his engine came online, he made it into a repeat of the first game.

0 – 2 (this round)
6 – 4 (match record)

Conclusion

6 – 4, respectable showing. There were a few plays I could have made better. During one game, I played Memnite followed by a Glint Hawk Idol when I didn’t need to. I could have held the Memnite back to play the next turn for a free Glint Hawk Idol activation. And as always, there were hands I should have pitched.

I’m also glad I played Tempered Steel. I had grown dissatisfied with the deck and felt it wasn’t doing what I wanted. Especially after a particularly bad run one FNM. But today showed me that the deck still has some gas left in it. And I was able to find new tricks contained within. I had wanted to experiment with Faith’s Shield since Ancient Grudge and Divine Offering are still cards, but didn’t really have time to playtest with it.

Overall, the Starcitygames Open was a lot of fun although exhausting. A lot of that fun was because of my opponents. While the odds of running into a bad opponent at larger events are better than average, I managed to get some good pulls. All of my opponents were good-natured and fun to play. I can only hope they felt the same about me.

This coming weekend is going to be Grand Prix Nashville.


Modern PTQ

Shawn and I went play in the Avacyn Restored PTQ at 3rd Coast Cards in Katy, Texas the weekend of March 3rd.

Jobey and I went meet Shawn after he got off of work to head off to Texas. The car wound up emptier than usual as Jobey decided at the last minute to stay home, Wesley needed to concentrate on his schoolwork, and Blake was busy with work. So we left from Raceland and about 5 hours later, we arrive at 3rd Coast. It was an easy enough place to get to, close to an exit on the I10. We arrived a couple of hours before the store actually opened so we took a quick nap in the car. We noticed nearby John Freitas and his carmates doing the same.

3rd Coast has a pretty significant setup. A huge selection of cards and lots of square footage. Which was good because over 100 people showed up to win that ticket.

My Deck:

Creatures
4 Arcbound Ravager
4 Ornithopter
4 Memnite
4 Vault Skirge
4 Signal Pest
4 Etched Champion
2 Frogmite

Spells
2 Steelshaper’s Gift
4 Galvanic Blast
3 Shrapnel Blast
4 Cranial Plating
3 Mox Opal
3 Springleaf Drum

Lands
2 Mountain
4 Blinkmoth Nexus
3 Inkmoth Nexus
2 Glimmervoid
4 Darksteel Citadel

Sideboard
4 Ethersworn Canonist
4 Blood Moon
3 Torpor Orb
2 Nihil Spellbomb
2 Spellskite

Round 1 vs Jason playing UB

Game 1:

Turn one he casts Inquisition of Kozilek taking my Vault Skirge. I respond like a pro by topdecking a replacement Vault Skirge. Then my turn one consisted of Memnite, Ornithopter, Blinkmoth Nexus, Springleaf Drum, Vault Skirge. Turn two is a bit uneventful as he plays a land, and I beat a little face. Turn three I get a third mana source and drop an Etched Champion and turn my guys sideways for more beats. Things quickly go downhill as he never manages to get anything online long enough to stop the robots.

Game 2:

After seeing a number of fetches and duals, I decide to drop 2 Arcbound Ravagers and 2 Frogmites for a full compliment of Blood Moons from my sideboard. I draw pretty nuts and was able to stick the Blood Moon on my second turn, blanking all of his lands. I was able to pretty much have my way this game.

2 – 0 (this round)
1 – 0 (match record)

Round 2 vs Patrick playing Faeries

I’ll admit, I have never played against Faeries. I did not know what most of the cards did. All in all, I was impressed with the deck and it looked like a lot of fun. Patrick was also one of the players from the New Orleans/Baton Rouge area who made the trip to Katy to win a plane ticket to Spain. Patrick is a very technical minded player that doesn’t miss much.

Game 1:

I got a good start, but Patrick managed to stabilize, neutralize my threats and beat my face in.

Game 2:

This was pretty much a blowout. An opening hand Inkmoth Nexus made me go for the poison kill. But he was able to play around it effectively and manhandle my board. He resolved a Vedalken Shackles that made things difficult for me. It also inspired a Judge call. In short: he had already shackled my Ornithopter that was wearing a Cranial Plating and when I tried to move the Cranial Plating to another creature, he responded by shackling that creature. The question was whether the Cranial Plating‘s ability would get countered since you can only equip creatures you control and I no longer controlled the creature. The answer was yes, the ability does get countered and the equipment stays on the original creature.

0 – 2 (this round)
1 – 1 (match record)

Round 3 vs Jody playing Aggro Loam

Jody is actually another player local to the New Orleans/Baton Rouge area. I know, drive 400 miles to play against people from just down the street. And even though I’ve seen Jody at a couple of other events, this was the first time I’ve actually had a chance to play against him or even talk with him.

Game 1:

I draw one of those hands that Affinity is infamous for and take the game easily. Technically, he killed himself off of a Dark Confidant draw, but the game was pretty solidly in my favor. I was told earlier that Jody was playing Tron. Either that or I had misheard Jund. Aggro Loam plays Jund colors so it’s not too far off.

Game 2:

I boarded in a couple of Spellskites and took out the Frogmites. The game started out well for me and I had managed to take away about half of his life before he got the engine online and showed me what the deck was about. Seismic Assault and Life from the Loam started dropping my army one by one. Having a 5/6 Tarmagoyf did not hurt his board state either.

Game 3:

After mulliganing to 6, this game was pretty much a roflstomp. Unfortunately it was a roflstomp on the other side of the table. I also got to see the Countryside Crusher the deck packs.

I really felt I misboarded during this matchup. While Blood Moon wouldn’t have stopped him completely, it would have helped. Also, I think bringing in some of the standard graveyard hate could have stalled his engine.

I also managed to win in Mind Games. Jody discarded the first of his lands to Seismic Assault to do 2 damage to me. I respond by redirecting it to my Spellskite… paying the 2 life. At first he though he had missed something, but then realized even though actions had taken place, the end result was the same, I lost 2 life.

1 – 2 (this round)
1 – 2 (match record)

Round 4 vs Rolaund playing UB

Game 1:

He gets stuck on land, I get Inkmoth Nexus and Cranial Plating.

Game 2:

Turn 1 I manage two Memnites and a Signal Pest. He casts Inquisition of Kozilek to take my second Signal Pest. Once again, I respond by topdecking its replacement. Many beats followed.

2 – 0 (this round)
2 – 2 (match round)

Round 5 vs Andy playing Splinter Twin;

Game 1:

I started off with good beats but he Dispelled my lethal Shrapnel Blast then twinned off the following turn.

Game 2:

I mulliganed down to 6, but never really got off the ground. I managed to keep him from comboing off for a turn or two, but eventually he Dispelled my attempt to kill his Kiki-Jiki, Mirror Breaker and took it. I had boarded in some Torpor Orbs, but I never saw them. That’s how Magic works sometimes. Some days you’re the beatdown, and some days you’re beaten down.

0 – 2 (this round)
2 – 3 (match record)

Conclusion

2 – 3 put me solidly out of contention for top 8, so I did the noble thing and dropped. Shawn and I stayed around for a little longer so he could seek out value and more copies of Magosi, the Waterveil. We did see that Patrick got into top 8 which was cool. I kind of enjoy losing to people who get into top 8, it makes the loss feel a little more legitimate.

Mistakes were made and games were lost. Modern is a very intense format. With so many quick decks and so many lockout engines, every decision matters. Sometimes, you keep a half-decent hand and not realize that you’ve just made the decision to lose. Knowing when and what to board is also critical to success.


The Difficulty of Difficulty

This is going to be a difficult topic.

I’m going to discuss difficulty.

How games get it right and how they get it wrong.

There are two real types of difficulty out there: natural difficulty and artificial difficulty. Natural difficulty arises from the nature of the game itself. Artificial difficulty involves arbitrarily limiting the player in some way.

Super Mario Bros. is a classic example of natural difficulty. By the end of the first level, you have seen most of the abilities available in the entire game. The rest of the game challenges you with level design rather than by removing options. The game never stops you and forces you to be small or lose your Fire Flower. Also, every level can be entirely beaten with no power ups.

Even still, the stages get noticeably more difficult the further you go along. The first few levels are relatively benign. There are few pits and small number of enemies. Later the pits get larger and more frequent and on screen dangers become more numerous. This culminates in the penultimate level where to get the flag you must navigate a perilous series of jumps.

To use a modern example, Yakuza 4 often uses artificial difficulty to ramp up challenges. By the time you hit level 20 with a character, he is a one man wrecking crew. The various moves and finishes you have available makes most random encounters laughably pathetic. So in order to make certain fights more challenging they make most of your abilities useless or detrimental to the fight.

This winds up being a blemish on an otherwise excellent game. And also highlights the difficulty of difficulty.

A player must feel as if they are progressing if they are going to get engaged in your game. A lot of games through this through level based missions. The progression is literal. You can track your progress by the levels you have passed. In more open games progress can be harder to track. Since the majority of the map is open to you from the very start of the game, Yakuza indicates your progress by your characters abilities.

So when the game renders your abilities useless, it’s almost as if they’ve decided to move you backwards in the game. It’s a betrayal of expectations that destroys a player’s immersion.


OMPJ: JW Ambush

Here is another One Minute Paint Job.

About an ambiguous statement someone made.

JW Ambush

One Minute Paint Job: JW Ambush


One Minute Paint Jobs

I’m going to have something to say on over-extending yourself in the near future, but in the mean time:

One Minute Paint Jobs.

I was a bit tired, one of my friends said she was unsuited for babysitting so I drew it.

One Minute Paint Job: Bad Baby Sitter

One Minute Paint Job: Bad Baby Sitter


Prototyping some Custom Workflow Activities

I’ve finally had a legitimate reason to mess around with Microsoft CRM 4.0′s Custom Workflow Activities.

CRM’s packaged Workflow Activities let you do a good number of things right off. Create and modify entities, send emails, reassign entities, etc. However, as always, there are times when you want to do more than what the packaged set lets you do. Thanks to CRM’s plugin architecture and the SDK everything is possible. The plugin architecture also allows you to access the SDK within the context of the user who accessed or triggered the plugin.

Combined with the CRM Email Router, I was able to knock together a quick proof of concept that creates a new entity based on an email received. Eventually, it will be fleshed out to parse the email and fill in the created entity with relevant data.


It’s Always Something

I wish I could be further along than I currently am.

I’ve gotten the aiming reticules to show up and hit the proper area, roughly. Sometimes, they’ll embed into the object, rather than coast along the side, but it’s good enough for right now. This also caused me to implement a rough level format, which then cascaded into redoing the entire gravity system. The level is hard-coded into the game at the moment, but that will obviously have to change later.

I’ve been having a couple of problems along the home front, not to mention the Cisco QoS test I need to study for and schedule to take. All of my chores are making it a bit difficult to get to making this game. I’ll pull through however.


Brand New Day

Instead of trying to further modify my own personal posting platform, I just downloaded and configured WordPress. I’ll be adding pages and such as time goes on.

I’m continuing with the Ludum Dare. I have my guy, I have some simple gravity, and I have some targets that show up when the appropriate stick is waggled. I need to implement some mouse logic as well so the game doesn’t require a controller, but at least I know I need to do that.


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